Portfolio

Below are all the major game projects I worked on and some examples of the assets I have created (from most recent to oldest)! Please feel free to check out the games as well! 

If you would like to check out the my musical portfolio, please check out my Bandcamp page!

I'd like to give thanks to the wonderful members of the Purdue ACM's Special Interest Group on Game Development, who over the past half decade have given me the opportunity to sharpen my game development skills. The friends I have made in this club have taught me everything I know about music, sound effects, graphics, animation, and game design workflows, and I am eternally grateful for them! 

In-game screenshot of the first build of the game! This is definitely the best looking environment of any game I've ever gotten to work on!

The Vyronov Effect (2023)

Purdue ACM Chapter SIGGD's game project for the 2022 - 2023 school year! The Vyronov Effect is a single-player story-based horror game based in an alternate reality Soviet Union. The game features procedurally-generated levels, intense survival gameplay, and cool boss fights! My role in the project was mainly to lead audio and story development, but I had heavy involvement in designing and animating enemies for the game! This year's project was the most ambitious I had been apart of, and I am super proud of how it turned out!

You can download this, as well as the other SIGGD games, on the official website!

Concept art and animation frames.

Pavel Vyronov - Antagonist

The main antagonist in the game and the father of our protagonist. I had the opportunity to design and animate the "Neo" form of this character that the player fights in the game. Throughout designing this and other characters in the game, I adapted a sort of "gross" style that I think adds well to the horror theme!

Svetlana Vyronov - Protagonist

The fixed camera perspective of the game presented a lot of challenges for the animation of our character. I had to think of how simple actions would look from someone standing behind you, and used this to approach animating! I think it turned out nicely!

Sight-Vines (2022)

Purdue ACM Chapter SIGGD's game project for the 2021 - 2022 school year! This is a top-down game where you use stealth tactics to sneak around enemies, find equipment, and take down your targets! My role in this project was to lead art and audio design, and it marked a major shift from my typical cartoony artstyle to a more serious, de-saturated graphic style that better fit the game.

You can download this, as well as the other SIGGD games, on the official website!

In-game screenshot of the player challenging "The Flock". The design of this level, it's assets, and the protagonist animations were drawn by me!

Boss Concept: Colonel Cluck

One of the major bosses that was implemented into the game! An early concept in the game was to place enemy bots in factions based on their color pallet, which is reflected in all three concepts above. Colonel Cluck's role in the game was to command subordinate bots of it's faction! 

Boss Concept: Cyclobra

A personal favorite concept sketch of mine that sadly never made it past the concept stage, due to complications with development and enemy functionality. This enemy would've burrowed deep beneath the earth and resurfaced to strike the player!

Boss Concept: Dr. Arocknid

This boss was originally designed to be a ranged + trap based boss, where his webs served to hinder player movement while he dug up and chucked boulders! Sprites were animated and created for this character, but due to time constraints, they were never implemented.

Player sprite animations!

In-game sprites of Colonel Cluck!

Boss Concept: Jungle Ninja

One of the bosses made and implemented into the game in late in development. This enemy's main feature is that it was able to place traps and catch the player off guard! Unfortunately, this enemy had to be cut due to some bugs.

Environmental concept mockup of the cave region for the first three levels. Served as a good foundation for the types of colors and sprites that were to be made for the final product!

The main menu screen. The logo, button UI, and pirate ship were drawn by me!

Plunder the Sea (2021)

Purdue ACM Chapter SIGGD's game project for the 2020 - 2021 school year! This refreshing take on the dungeon crawler genre mixes a DDR minigame with fishing mechanics to generate a satisfying gameplay loop: fish to fight, and fight to fish! This was the first semester I led the art and audio design for a SIGGD project, as well as the first major project to stretch my enemy design and animation muscles!

You can download this, as well as the other SIGGD games, on the official website!

Original concept sketch of the first enemies in the game! All characters designed and animated by me!

Initial mockup of the Pirate Island in a Super Mario World pixelart style!

Second batch of enemies in the game!

A mockup of all the overworld assets onto a condensed island! All assets were designed by me and used in the final overworld!

Last batch of enemy concept sketches! The King Crab acted as the boss of the game, only appearing after the player had made it to the tenth dungeon!

Monumental (2020)

Purdue ACM Chapter SIGGD's game project for the 2019 - 2020 school year! This is a local multiplayer 5v5 game where two teams compete to be the first to erect 6 unique monuments! Players can choose to specialize in mining resources or to specialize in stealing resources from the enemy team! This game turns friends into bitter enemies, and I love it! This was my first year being in Purdue SIGGD, and I primarily contributed music (which unfortunately never made it into the game) and some last-minute graphics when the artists of the game were busy!

You can download this, as well as the other SIGGD games, on the official website!

The main menu screen. The background art was drawn by me!

ABOMINATION: A Ram's Tale - Chapter 1 (2020)

An UNDERTALE-inspired game project I was working on towards the beginning of my freshman year of collage. The game involves using your environment to advance the story! Whether you decide to choose good or evil is up to you! I decided to take a break on this project following my release of the first chapter to pursue development of the SIGGD games, but I am proud of the game I created! 

You can check out this game here!

Billy Gunslinger (2019)

A classic top-down arcade shooter set in a futuristic western world! This game actually was a reboot of a game I made (under the same name) back in 2013! This game set out to re-imagine the gameplay of the original while still maintaining the same characters and art style, and I am proud of how it turned out! More recently, I published an update that includes a fully-playable Co-op mode!

You can check out the game here!